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About Me

As a lifelong creative and problem-solver, I’ve always been drawn to building interactive experiences. With a background in game development, I developed strong skills in system design, collaboration, and crafting user-centered experiences. Eager to apply those skills more broadly, I transitioned into full-stack web development through the BrainStation Software Engineering Bootcamp, where I worked with modern tools like React, Node.js, Express, and MySQL.

When I'm not coding, you can find me playing hockey, cycling, or exploring sci-fi universes through books, movies, and games.

Fullstack Development
Building end-to-end solutions
I create seamless experiences by connecting robust backends with intuitive frontends, ensuring applications are both powerful and user-friendly.
Problem Solver
Tackling complex challenges
I’m especially passionate about creating applications that combine logic and creativity, whether through interactive tools, learning platforms, or collaborative experiences.

My Skills & Expertise

I've developed a diverse skill set across the full development stack, allowing me to build complete solutions from concept to deployment.

Frontend Technologies
Creating responsive and interactive user interfaces
React / Next.js90%
TypeScript85%
Frontend Frameworks
  • React
  • Next.js
  • Angular
  • React Native
CSS & Styling
  • Tailwind CSS
  • Styled Components
  • SASS/SCSS
  • CSS Modules
  • Framer Motion
  • Three.js

My Projects

Check out some of my work that showcases my technical skills and creative approach.

Kakuro

Kakuro

Developed a web app for a puzzle game that is similar to Sudoku, deployed via Cloudflare and used Supabase for backend. It has real-time multiplayer functionality and a puzzle builder.

React
Websockets
Supabase
Video Streaming Concept

Video Streaming Concept

This was a 24 hour BrainStation bootcamp hackathon. Collaborated with a team of UX designers and data scientists to develop a functional concept aimed at enhancing user engagement for a free-tier HBO Max service.

React
Javascript
Vercel
Battle Blobs

Battle Blobs

A 2D multiplayer party game. Created for the York University - game development program with a small group of people. Implemented core gameplay mechanics such as running, jumping, and mini-game interactions using Unity’s physics and input systems, ensuring smooth and inclusive play for a diverse range of users.

Unity
C#
Blender
Inlustris

Inlustris

This is a 3D Single Player Video Game. Created for the York University - game development program. It is an experimental space exploration game where the player embodies a star traveling through the galaxy to revive dead stars. I Programmed player movement, interactions, and obstacle systems using Unity.

Unity
C#
Blender

Get In Touch

I am actively seeking software engineering roles. If you have an opportunity for me, I'd love to hear from you!

Contact Information
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